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The Lifeline Of A Game - From Idea to Download
We have a lot of fun playing games, listening to music or watching a movie. Theyre exciting experiences, yet how many of us actually know the process and hard work that goes into creating the product of movies, music or games. What about a process that combines all three (If you havent caught on yet Im referring to game development)?
Lets look at the lifeline of a game from idea to download.

So you have an idea for a game, its going to be great the next halo or Mario. Its not that easy though. First a feasibility test should be completed, to determine how realistic this idea is going to be. Part of the test will include market research to see if theres a need for this idea. Is it something new that the market will like? Does it follow an already established product (example making a platforming game in response to Mario like Sega did) if so how will it compete? Decide on what type of game you want, is it an online game, word game, arcade game or puzzle game. Once youve answered these basic question you need to asses your resources and construct a budget (were looking at this through an independent commercial developer not a huge publisher so well skip some steps) its critical to stay within the budget, sure the goal is to make great games, but you wont be able to do that for long if your run out of money. Included in the budget will be the forum for which youll make your product available. It may be through traditional retail or an online game. In the latter case youll dramatically reduce your costs by offering it online, generally pc games are taking the download games route. What will you charge for the game, will you be offering free download games or will you use a pay for play model. Free games generate revenue through advertising so its still possible to make a profit. After youve answered the business questions you can move onto the actual development.

When you know what type of game you want and have gotten approval to move forward, assemble a team to create it. Programmers, artists, writers and producers are needed (it may sound daunting but for cheap costs multiple jobs may be held by single individuals). Then map out the process, what the user interface will look like, create a flowchart for how things will progress and story arch. Its important to focus on the main game play screen and core components. Create many designs for a main game screen and choose the most impressive one. How will it play? Whats unique about it? Why will people continue to play it after the credits roll? People play games for fun, so no matter how ambitious your idea is if its no fun to play its useless. Once you have the core design for the entire game, let your producers and programmers create it.

After the game is created youll have to get it into peoples hands and the best way now is to place is online for download. Download games like cafe mahjongg or solitaire are among the most popular type of media, so your reach will be much greater, also its a lot easier to create a website than convince a retailer with limited shelf space to take the risk of an untested product. Once youve completed this, continue to market the game. This could include ads, on websites, free trials and demos. Try to get as many people at least aware of your product. The lifeline of a game is an intricate process, which involves many facets and a lot of work. Yet once youve created the product it will be well worth it.

About Author

Lance Hemenway has been writing about games like Fresh Air Solitaire for major web publications since 1997. Click here for more downloadable games

Source: ArticleTrader.com
Read more at: http://www.articletrader.com/computers/games/the-lifeline-of-a-game-from-idea-to-download.html.
 
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